Or because compatibility with newer games is low and OpenGL was completely omitted. Older 3d chips of Matrox had separate unit for shading and depth interpolation, but in Mystique these are now part of the DPU. Now for the cards. In more generic terms the DPU is a bare pixel pipeline. High price, weak DOS performance and very limited 3d functionality ensured little popularity of Impression. I have only the Compaq type for board, so this one is used for testing. Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers.
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Navigation Main page Recent changes Random page Help. The actual hardware was identical.
Matrox Mystique graphics card Specs – CNET
From Wikipedia, the free encyclopedia. The company’s reasoning for not including the higher-quality features was that performance was more important than visual quality.
Due to its good 2D performance and lower than average 3D capabilities, it is common practice to put Mystique in pair with a 3dfx Voodoo Graphics to combine fast 2D with widely supported and almost perfect 3D. First decision is if to matrod default 2: Average framerate difference corresponds to clock difference, how about difference in Final Reality: Matrox Mystique Let matrix skip some of the long history of the company and start with the inception of MGA- 64 bit Matrox Graphics architecture.
Last driver came out in September Previously Released Drivers for Older Matrox products Drivers in this section are previously released drivers and should be used for trouble shooting purposes only. Drivers in this section are zipped using the -RP option.
At the time, semiconductor fabrication processes and 3D hardware architecture design expertise was limited. The driver has a checkbox for fog table emulation, but it does not change anything visually. Otherwise, the card was identical in feature-set to the original Mystique and offered almost identical performance.
Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers. Mystique also had various matroz on the card for memory expansion and additional hardware peripherals. The original Mystique was introduced inwith the slightly upgraded Mystique having been released in PCI interface was enriched by bus mastering. First Millennium is specified as 50 MHz but 60 is a more common clock.
Gouraud shading and Z-comparisons.
Mystique is a nice 2D choice to run matfox 3dfx Voodoo and as a secondary 3D accelerator for wider 3D experience. It handles parameter interpolation, perspective correction, transparency, lookup table, lighting in true color precision, dithering and has own FIFO for addresses. In first Quake lightmaps are not even blended with world textures.
This is notorious, but Mystique has another nasty image quality degrader.
Matrox Graphics – Support – Latest Matrox drivers for legacy products
For more information on the supported games, see forum thread. Including bilinear filtering would have incurred a significant cost in the chip’s transistor budget for more computational resources and potentially reduce graphics core clock speed and performance due to a larger chip design. With early Matrox 3d cards things are not so simple if you are looking for maximum.
The major problems of Mystique were never resolved.
The real fight mystiqur 3d gamer begun with Mystique in and Matrox kept on releasing newer versions until summer Mystique’s 2D performance was very close to that of the much more expensive Millennium card, especially at XGA x resolution and lower, where the SGRAM bandwidth was not a performance hindrance.
Z-buffer with 16 bit bus was optional.
Indeed, if one learns to deal without alpha-blending and proper environment mapping, Mystique brings its owner a nice crisp image with bright colors.
Archived from the original on The 8 MB configuration used the memory expansion module. It looks like with time passing by Matrox was raising the clocks in several steps.